public LobbyModule
void setSpawnpoint(double x,
double y,
double z)
Set spawnpoint for this lobby.
x - Coordinate in X-axis.y - Coordinate in Y-axis.z - Coordinate in Z-axis.void setSpawnpoint(double x,
double y,
double z,
float yaw,
float pitch)
Set spawnpoint for this lobby.
x - Coordinate in X-axis.y - Coordinate in Y-axis.z - Coordinate in Z-axis.yaw - Yaw degree.pitch - Pitch degree.void setTimer(@NotNull
Timer timer)
Set timer for this lobby. The game starts when the timer runs out.
timer - is the amount of time for which the game should wait for more players.void setExitWorld(@NotNull
java.lang.String world,
double x,
double y,
double z)
void setExitServer(@NotNull
java.lang.String server)